Zombie Mission 6
Click to play — free via gamemonetize Free to play in your browser — no download, works on desktop and mobile.
About Zombie Mission 6
A map, a desert, and a set of prisoners who did nothing to deserve their current location. Zombie Mission 6 sends its two heroes into the series' desert chapter, where the zombie syndicate has gone into the kidnapping business and only a coordinated pair can un-do it. Think of it as a puzzle game that happens to be carrying firearms: every stage is a small fortress of platforms, levers, hidden gems and hostage cages, with the undead standing in the doorway of every good idea.
The two heroes are a system, not a squad. One player holds the ladder while the other takes the high route; one draws patrol fire while the other slips behind the cage; both collect the gems that fund the arsenal between chapters. The weapons escalate from pistol optimism to serious hardware, and the zombies escalate politely in reply, which keeps each rescue a fresh negotiation rather than a repeat.
As always in the series, the real endgame is teamwork under mild panic — six episodes in, the levels assume you two can talk to each other, and they are right. Rescue the prisoners, bank the gems, and try to leave the desert with the friendship intact.
How to play
| Desktop | Player 1 moves with W, A and D, jumps with W, attacks with F, throws grenades with G and swaps weapons with Q — including walking on marked walls. Player 2 mirrors everything on the arrow keys with L to fire, K for grenades and P to switch. |
|---|---|
| Mobile | Dual touch pads assign each hero their own move, jump, fire and grenade buttons on opposite halves of the screen for shared-device missions. |
Tips & tricks
- Clear the gems before the exit: some hide behind zombies that respawn the moment their patrol route resets, so collect while the room is calm.
- Grenades solve crowds, bullets solve singles, and knowing which you are facing is half the ammo budget.
- The wall-walk routes skip entire guard posts — when a mission feels overstaffed, look up.
- Prisoner cages need both heroes' timing; one player should always be covering the door while the other works the lock.
Screenshots
